Design & Technology Curriculum
Design & Technology Progression of Milestones
“With skill, ability and knowledge in all kinds of crafts—to make artistic designs for work in gold, silver, and bronze, to cut and set stones, to work in wood, and to engage in all kinds of craftsmanship.” Exodus 31:3–5
What does the curriculum for Design & Technology aim to achieve?
- To provide an inspirational knowledge-rich Design and Technology education that is memorable and meaningful, enabling the very best outcomes in Design and Technology.
- To foster enjoyment, satisfaction and purpose in designing, making and evaluating.
- To develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- To develop a repertoire of the knowledge, understanding and skills needed to engage in an iterative process of designing and making high-quality prototypes and products for a wide range of users.
- For pupils to design and make products that solve real and relevant problems within a variety of contexts.
- For pupils to learn how to take risks, becoming resourceful, innovative, enterprising citizens.
- For pupils to critique, evaluate and test their ideas and products and the work of others.
- For pupils to select appropriate tools and techniques to make quality products, whilst following safe procedures.
- For pupils to understand how the use of computing software can assist in designing and learning.
- To understand and apply the principles of nutrition and healthy eating.
- To instil a love of cooking, whilst learning how to cook.
- To embed Christian values throughout the teaching and learning of Design and Technology.